
HAMISH ENRICO
ZERBINATI
About me
I am an Italian & Australian game designer and dev tester.
My first experience in the industry started in 2016 in QA while still working towards my First class BSc Honours degree in Computer Games Design (2017). At this time I worked as a QA tester, both in functionality and localisation, at Pole To Win International (Glasgow, UK) with a casual contract.
This gave me a chance to work on many different and diverse titles. Among those, the most relevant experiences and notable titles were EVE: Valkyrie (on the functionality side) which was pushed for the first PSVR hardware (followed by Oculus, HTC and no VR version) and Final Fantasy XV (loc side).
Some time after that, due to the "casual" nature of the contract, I decided to move on and landed a job as a Junior Game Designer at deltaDNA (now part of Unity) in Edinburgh, UK. My working life there lasted around a year until I went for something different. I wanted to be hands-on in production, which is something that working as a consultant I was not fulfilling. Therefore, I went for a job at Ubisoft Milan, as a Development Tester (embedded with dev team) on Ghost Recon Breakpoint.
In October 2020 I changed role within the studio to Junior Game Designer on Mario + Rabbids Sparks of Hope. Six months in, I also became Product Owner of everything related to the Beep-0 Powers feature (tool, actions, game elements) as the project shifted to agile with a scrum framework. In April 2021 I was promoted to Game Designer. After working on M+R:Sparks of Hope 3 DLCs,
In May 2023, I switched to Star Wars Outlaws as a level designer working on quests. Once my work there was done, in 2024 I shifted to Avatar: Frontiers of Pandora post-launch content, which is still my current employment.
My main interests as a game designer revolve around compelling narrative, story-driven elements and storytelling but I am interested in all aspects of game design and would love to get more experience in all of them. From gameplay design to level design, from quest design to narrative.
I also really enjoy attending game jams and industry talks and conferences. Knowledge sharing is something I deeply believe in and love. I also love how most in the industry are so welcoming and approachable in this regard. IGDA Scottish Chapter events played their part too while I was still in the UK and are something I still genuinely miss to this day.

I've lived most of my life in Italy, a number of years in the UK and I have travelled to Australia many times. I have loved IT, foreign languages, history and the idea of making video games from an early age and I have expressed my interests in many ways over the years.
I am also a board game and tabletop rpg player, my collection grows at a faster pace that I can make space for. I have also started DMing some RPGs, using pre-existing starting games or campaigns, while also creating my own content. Missions, NPCs, side quests at the ready when needed! I am an Italian and English native speaker and I would like to learn other languages. I love travelling and I find appealing having a taste of life in other places to me yet unknown. Especially throughout Europe and, of course, all around Italy and Australia.
Check out my Curriculum Vitae!
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